I created a Test folder inside my Experiments folder. I decided to try out creating a new project with the pipeline tool to see what it produced. (I no longer believe that.) I did two experiments today that led me to how I will use the pipeline tool, at least until somebody tells me the RIGHT way to use it. Having had my first taste of success with a textured FBX model yesterday, I set out today to do some experiments to determine the way that the pipeline tool was meant to be used.Ä«etween the tool's Help documentation and Chamillard's book "Beginning C# Programming with MonoGame," I got the idea that one should use the pipeline tool to set up (Visual Studio) MonoGame projects. On the other hand, I've been working with OpenGL since the mid-1990s, Open Rails, which uses XNA, more recently, and computer graphics in general since the late 1960s. I know very little about MonoGame and the way it should be used.
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